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Since this page is not fully translated a few Frequently asked questions (FAQ) were created to lead you to through the page.
More translated sections come step by step.
Since this page is not fully translated a few Frequently asked questions (FAQ) were created to lead you to through the page.
More translated sections come step by step.
Analytics and tracking are everyone's business
Today, the business of data & analytics is ubiquitous and part of almost all digital products. Games and programs are a popular means of easily obtaining user data sets.
Individual Company overview generate unimaginable amounts of data (sometimes in the petabyte range) every month through game analytics alone, which they collect from desktop and mobile devices across platforms. Users are rarely informed truthfully about this.
At the latest since the Snowden Leaks in 2013, it has been officially known to the public that intelligence agencies and official authorities also have games and gaming platforms such as the platform of Blizzard Entertainment, Inc. in their sights, read and intercept data, and even compromise entire platforms. This is because the data available there is not only easy to obtain, but also just as easily disclosed voluntarily by many users.
The Metadata, which can be combined to create individual images of individuals, is particularly covetous. The data to be collected is even more extensive, especially in games, and ranges from moral aspects of users to sexual preferences.

Released: 2017
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This is not only of value to government institutions, but also to the advertising industry, social network operators, tech giants like Google, LLC or Amazon.com, Inc., analytics and spyware providers, content platforms, and ultimately anyone who trades or exploits data. When users share their data publicly, as on Valve Corporation's Steam gaming platform, everything is also publicly accessible from the outside. Perfect! Millions of user data. For free.
Unity Technologies knows this, too, and publishes various statistics in its annual report. The number of in-game purchases is increasing, more advertising is being accepted, and indie developers in particular are the focus of monetization.
More and more games are delivered to consumers with mandatory online functions and/or accountlinking that require an Internet connections. Often tied to telemetry services such as the Epic Online Service or Microsoft Azure Playfab. For consumers, this means an increasing invasion of privacy and loss of consumer rights as well as their own data sovereignty.
Unity Technologies knows this, too, and publishes various statistics in its annual report. The number of in-game purchases is increasing, more advertising is being accepted, and indie developers in particular are the focus of monetization.
More and more games are delivered to consumers with mandatory online functions and/or accountlinking that require an Internet connections. Often tied to telemetry services such as the Epic Online Service or Microsoft Azure Playfab. For consumers, this means an increasing invasion of privacy and loss of consumer rights as well as their own data sovereignty.
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