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MultilanguageMiner Hoversurf 2 Multiplayer Madness

Miner Hoversurf 2 Multiplayer Madness
Miner Hoversurf 2 Multiplayer Madness

Miner Hoversurf 2 Multiplayer Madness

Miner Hoversurf 2 Multiplayer Madness
Have fun with your friends in this epic adventure, a 3D crazy hoversurf race to be the best in the world !!! Endless fun with procedural levels Solo or Online !!!

Miner Hoversurf 2 Multiplayer Madness Review



Miner Hoversurf 2 Multiplayer Madness by Sinned Games was provided via the Curator Connect feature.

What does the product do?


According to the Steam product page, the game offers both single and multiplayer modes. When users launch the game, a proprietary service is activated in the background along with Valve's Steam Datagram Relay (SDR).

The proprietary service handles server login, score data submission, and uploading. The backend is powered by Amazon Web Services (AWS Global Accelerator). The SDR service is responsible for integrating player data. Login, upload, and retrieval of both own and third-party player data happen from the main menu. Regardless of whether the user uses multiplayer functions or explicitly views the high score list. This behavior also occurs in single-player mode.

Another point concerns the voice chat feature included in the game. It is activated using the "V" key. Pressing the key (even accidentally) grants the Steam client system-level access to the microphone and adds an entry in the Windows system settings under Privacy & Security > Microphone.

If the game is later uninstalled, this access remains unless the user explicitly disables or deletes it. There is no separate notification about this.

Lastly, the Network Error Logging (NEL) service by Heroku and UnityCrashHandler by Unity Technologies are active.

Who operates the product?


Developed and published by Sinned Games

Which service providers are involved?


Sinned Games – ?
Heroku – 415 Mission Street, Suite 300, San Francisco, CA, 94105 USA
Valve Corporation – 10400 NE 4th St, Suite 1500, Bellevue, WA 98004 USA
Amazon.com, Inc. – 410 Terry Ave N, Seattle, WA, 98109-5210 USA
Unity Technologies – San Francisco, 30 3rd Street, CA 94103 USA

Heroku was acquired by Salesforce.com, Inc. in 2010 for $212 million.

What data is collected


As far as can be determined:

Highscores
Username, score, date, extras, rank, GUID
Data is uploaded via multipart upload

Network Error Logging (NEL)
Error type, timestamp, IP, technical details

Steam Datagram Relay
More information on Valve Corporation’s SDR service can be found in the official Steamworks documentation   and in the blog post.

Privacy Policy / Terms of Use and Opt-Out/In?


The game collects and processes personal data (including username, score, date, rank) even in single-player mode without actively accessing the high score list. Data is also transmitted to external servers (e.g., Heroku, AWS), including automated microphone access for voice chat via Steam. Sometimes without explicit user consent or notification.

A privacy policy, clear data processing information or options for consent or objection (Opt-In/Opt-Out) are completely missing.

Can this behavior be blocked?


Users who can do without high scores and multiplayer features can block everything. It's recommended to monitor the system’s privacy settings and disable any unnecessary and not used services.

 

 

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